The guards hard at work....

by Anonymous

A classic, free to play Ultima Online shard

Are you tired of playing the same cookie cutter games that lack accomplishments, true friendships, epic battles, and a sense of free will? Now, the greatest 2D game has returned. Ultima Online, unmatched to this day in depth of mechanics and interactions. A social sandbox unlike any other. Second Age is a free Ultima Online Shard that can be accessed by anyone with UO client software, available for download in the Downloads section.

Second Age is the most accurate emulation of the UO: T2A era online today. There are no giveaways. On UO Second Age you will build your character(s) from the ground up. More information about the Ultima Online game itself, and its rich history in the mmorpg online gaming community is available here, from Wikipedia: Ultima Online. [+]

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We do not endorse any particular style of play on Second Age. Accounts are never deleted for inactivity, it will always be free to play, and anyone is welcome. The game is free and fun, yet due to its unparalleled diversity and realism, it has a learning curve.

If you're not familiar with Ultima Online play, community resouces abound. Our fourms guides sections, Our "Wiki" and in game help from dedicated staff are available to help you make sence of it all.

Since inception, the goal, vision and rationale of even creating this accurate T2A era shard has been very simple but unique:

  • We aim to replicate the T2A era as best we can and within technical limitations as a whole.
  • We do not intend to ever change any aspect of normal gameplay to particularly favor any playstyle or to protect or further expose any players to the in-game risk that was a large part of this era.
  • We will especially not pull aspects of other eras into this one, even with an overwhelming demand of players.

We believe that "proper" gameplay can only be achieved by taking the era as a whole and accept it for what it was. Tampering with the era in hope of achieving balance is not something that we will do, nor do we believe is achievable across all playstyles. Diversity of players and playstyles is a necessity of a healthy shard. Every type of play depends on another, and this is why UO is absolutely the greatest MMORPG ever crafted.

With that said, we do still continue to strive to become more correct and true to the era. Player feedback and research is a big part of this process. We don't claim to have everything perfect yet, but we do continue to actively work towards that goal.

We will stay as accurate to the Pre-UO:R/T2A era as we can. The biggest exception to this is that there are many custom events both regularly scheduled, and staff run. Currently, we have Capture the Flag, Double Domination, Deathmatch, and Dueling Tournaments (1v1+), and unique PvM quests implemented. We have also introduced completely original "Story" Events based on the classic UO fiction.

We recomend client version 5.0.8.3, but all client versions above 5.0.0.0. are supported. If you do not have your UO installation CDs, you can download a modern client from the downloads section, here. We have a guide on the forum, here, to assist you with downloading, installing, and connecting to Second Age. [-]

Patch 135 - UO Tutorial Server, Swing Advance/Movement, more

Some of these changes have been live for a little while, but these are all the changes since Patch 134

Changes prior to this morning:
  • Hue for stat loss message set to blue when not in stat, was previously grey when not eligible for stat loss.
  • Lumberjacking trees will always yield ten logs if successful.
  • Fixed typo in "Arr! Do that again and I'll throw ye overboard!" message: Thanks Atraxi
  • You can no longer Recall from copies of boat keys. [Thanks Darkwing]
  • Stat and Skill correction for Blade Spirts and Energy Vortexes [Thanks Generic Player and others]
  • Some changes to overall monster loot, but especially a correction to elementals. [Thanks Faust and others]
  • Added Test Center to server list
Changes effective this morning:
  • Added UO Tutorial Shard to server list:
    • This is the culmination of many many months of work, and hundreds of man-hours; primarily by Batlin who single handedly has unlocked many of OSI's darkest secrets.
      The man wears a wizard hat in real life; and it's been my honor to have been able to work with him.
    • The tutorial may be up and down for a couple days while we work out some bugs.
    • This OSI Demo based tutorial is a tribute the the original OSI T2A demo.
      The quest itself is mechanically accurate to the Demo included on the T2A retail cd.
    • The shard that it runs on is separate from UOSA, yet the shard mechanics are the same as UOSA. As such, many of the actual shard mechanics do not reflect the original T2A Demo timeframe.
    • With the exception of Ocllo bank, the decoration of Ocllo is identical to the UO Demo.
    • The Tutorial Server launches each new player in his own world to explore.
      There is not at this time any way to interact with other players.
    • This Tutorial server will not likely be staffed. If you need help with the quest, just say "help" to the wisp.
    • If you wish to explore without completing the quest, you can say "dismiss"
    • If you want to start over, you can just delete the "Avatar" from the character selection screen to reset the world.
  • You can remove the name on a runebook by setting it to "none" (like guild titles): Thanks Sandro
  • Removed movement restriction on weapon swing advance.
    • While we know that weapon swings did not advance on movement at some point during T2A or UO:R due to the explicit UO:R era patch note indicating the removal of this constraint, we do not know when this mechanic was introduced. We do know that it did not exist in Pre-T2A. We have therefore removed the mechanic from UOSA, pending any other information on the subject.
  • Vendors now respond to "shopkeep", or "shopkeeper": Thanks "a wisp".
  • Tracking now cancels when tracker dies.
  • Fatigue on Movement now applies to all mobiles; Not just Players
  • Cobblers no longer sell colored sandals: This was confirmed via OSI information. Thanks Mens Rea.
  • Thieves will no longer reveal themselves as perma-grey if they attack themselves.
  • Time between shard restart warnings increased to 4.9 mins from 4.0 mins.
  • Font and text hue change for save message. [Thanks Sinatra]
Additions on Sept 6:
  • A problem with the core timer, introduced long ago was corrected. This was causing time to pass about 12% slower than it should have in game, and was effecting everything including but not limited to: spell cast times, weapon swings, bandaging, criminal timers, house decay, stamina loss, etc.
  • Disguise kits will no longer wear off while the player is logged out, or when the shard restarts.
  • Walruses can now swim.
  • Any creatures which cannot move, including corpsers and reapers will show (frozen) in their name.

Statistics: Posted by Derrick — Thu Sep 02, 2010 1:15 pm — Replies 17 — Views 638