UO Second Age

A classic, free to play Ultima Online shard

Are you tired of playing the same cookie cutter games that lack accomplishments, true friendships, epic battles, and a sense of free will? Now, the greatest 2D game has returned. Ultima Online, unmatched to this day in depth of mechanics and interactions. A social sandbox unlike any other. Second Age is a free Ultima Online Shard that can be accessed by anyone with UO client software, available for download in the Downloads section.

Second Age is the most accurate emulation of the UO: T2A era online today. There are no giveaways. On UO Second Age you will build your character(s) from the ground up. More information about the Ultima Online game itself, and its rich history in the MMORPG online gaming community is available here, from Wikipedia: Ultima Online.

Founded in 2007, Second Age has established itself as the preeminent T2A era free shard in operation. We have a stable and diverse base of players dedicated to enriching all aspects of this online world, and a professional staff dedicated to non-interference in the game. If you are considering joining us, please be sure to review the Shard Rules and other information, and our Frequently Asked Questions on this site.

[Read More]

Read More About Second Age

More about Second Age

Since inception, the goal, vision and rationale of even creating this accurate T2A era shard has been very simple but unique:

  • We aim to replicate the T2A era as best we can and within technical limitations as a whole.
  • We do not intend to ever change any aspect of normal game play to particularly favor any play style or to protect or further expose any players to the in-game risk that was a large part of this era.
  • We will especially not pull aspects of other eras into this one, even with an overwhelming demand of players.

We believe that "proper" game play can only be achieved by taking the era as a whole and accept it for what it was. Tampering with the era in hope of achieving balance is not something that we will do, nor do we believe is achievable across all play styles. Diversity of players and play styles is a necessity of a healthy shard. Every type of play depends on another, and this is why UO is absolutely the greatest MMORPG ever crafted.

With that said, we do still continue to strive to become more correct and true to the era. Player feedback and research is a big part of this process. We don't claim to have everything perfect yet, but we do continue to actively work towards that goal.

We recommend client version 5.0.8.3, but all client versions above 5.0.0.0. are supported. If you do not have your UO installation CDs, you can download a modern client from the downloads section, here. We have a guide on the forum, here, to assist you with downloading, installing, and connecting to Second Age. [Read Less]

Playing on Second Age:

We do not endorse any particular style of play on Second Age. Developed accounts are never deleted for inactivity, Second Age will always be free to play, and anyone is welcome.

The game is free and fun, yet due to its unparalleled diversity and freedom, it has a learning curve; please utilize the resources on this site and in our forums to understand the perils you might face in Britannia.

Get started on Second Age:

A step by step guide is available to help you get the software installed, and connect to the shard:

Please also see these helpful sections of this site:

Community Resources Abound:

If you're not familiar with Ultima Online play, our forums guides, Q&A Site, the "T2A Wiki" and in game help from dedicated staff are available to help you make sense of it all.

Other players are usually your best resource, talk to them in game, or connect with other players in our IRC channel.

Click to open IRC Chat Window.

UOSA Shard News

Ultima Online Creator Richard Garriott Visits UOSA.

Bixby Legbone
UO Second Age

Jan 16, 2014

Ultima Online Creator Richard Garriott Visits UOSA.
Lord British vows to return to UOSA for Q&A.

Lord British's Castle, UOSA: Shortly after 11p.m ET on January 16th the creator of Ultima Online, Richard Garriott, made an unannounced return as Lord British. A shard-wide message was sent to players informing of his presence in the throne room of his castle. For a time, players were able to meet and greet with Lord British. Players quickly packed the throne room, as they gathered for their chance to see what Lord British had to say. Some of the more nefarious attendees attempted to assassinate Lord British with a trapped pouch, others tossed explosion potions wantonly killing other players. Before leaving, Richard Garriott promised to make another appearance on UOSA for a Question and Answer session.

"What new of Britannia these many seasons I have been gone?" - Richard Garriott

Lord British stated he loved to see the ostards brought by players, having never before seen one. He interacted with his subjects, asking whom amongst them has played Ultima Online the longest. Lord British also indicated that Lord Blackthorne may make an appearance at another time. Lord British cited GameMaster Mammoth for the invitation to come to Second Age.

"Founded in 2007, Second Age has established itself as the preeminent T2A era free shard in operation. We have a stable and diverse base of players dedicated to enriching all aspects of this online world, and a professional staff dedicated to non-interference in the game." http://www.uosecondage.com/
Read more here...

So long, and thanks for all the fish.

It is with a significant twinge in my heart that today, I am announcing my retirement from my administrative position on UOSA. This particular decision does not come easily to me, but an analysis of my position over the last couple of years, and particularly of the last few months has left me feeling confident that this decision is likely the best decision for the server and myself. Below, I'll try to briefly outline some of my reasons for leaving the server:

Last of the "Old Guard"

In some sense, I suspect that I am a relic from an older time. Overall, I have been on UOSA for nearly 8 years - a time that is longer than Derrick has been engaged with the server, including his 8 month pre-launch design of the server. In these years, I have spent my time first helping to fully define, and later attempting to stay true to the stated goals of the server, and for a long time that was fine. However, with Derrick's presence no longer being felt on the server, and with none of the older GM's still around, I feel that my dedication to the goals of the server as they were originally defined has almost certainly caused some animosity overall, particularly butting heads with other GMs due to my conservative nature on what should and shouldn't be done (e.g. community development). In that sense, I may well be an overall detriment to the effort to make UOSA succeed, and stepping out of the way may be the best thing for the future of the server.

Public enemy #1

Another problem that I see is that in many ways, I feel that I am perceived as the enemy of the players. Generally speaking, because my mandate has been to work on the mechanics, and largely stay out of the way beyond that, many players have vehemently disagreed with my stances on staying out of the world (less in world events), and have also disagreed with my stances on fixing specific problems such as the infamous "LoS bug". Because of that, and many of the changes to mechanics that have been unfavorable to players (all kill comes to mind), I have many players - both past and present - that don't like me, and perhaps with good reason. In the end, my stance on things was mostly to say "no" to what players wanted, and while I don't always think that simply saying "yes" is the right answer, I don't think my hard line stances have done a service to the server by creating a positive relationship between the staff and players; overall, I feel like I have been a negative influence in that department.

A sense of uselessness

Last, and perhaps most poignantly, I feel that I have become a roadblock to the server who can no longer usefully serve a purpose. In a short while, it will have been 1 and 1/3 years since a patch has been released for UOSA. My main task, and greatest interest in working with UOSA, has been to try and understand the game in the deepest sense possible, and try to re-create the mechanics. For over a year, this hasn't happened, and without that, I feel that my usefulness has simply disappeared. By and large, I feel that I have simply been treading water, helping to maintain the server, while I say "no" to many things that players want, creating more animosity between the staff and players - all the while being unable to contribute in a meaningful way. With that in mind, perhaps I really have outlived my usefulness on the server, and stepping aside is the most logical thing to do. If I no longer serve as a roadblock, then at least something can potentially be done to improve the server.

To the players

With my reasons for retiring outlined as best as possible, I'd like to take a moment to say thank you to the players. In my time here, I have tried to bring you the most enjoyment possible, and treat everyone as fairly as possible so that no one felt that there was an "in crowd" who had the favor of the GM's. In many ways this made me seem cold and unfeeling, and if this was the perception that I gave, then I apologize. I have respect for all of you as players, and have always enjoyed trying to help when I can. For those players that I locked horns with, I don't hold any animosity towards you, and I hope that you'll return the sentiment. In the end, I only wanted to try to do the best job and deliver the best results possible. I only hope that I had done so when I was able to take meaningful action.

To the staff

As with the players, I want to say thank you to the the staff members, both past and present. My time spent here on UOSA has been amazing, and I feel honored to have worked with you on the great experiment that UOSA is. As I did with the players, I apologize for the times that I've locked horns on policy, and dragged out long discussions on controversial topics. As with my interactions with players, I was merely attempting to do my best, and in that regard I have always used our mandate for the server as my guiding principle in discussions. At times I may have seemed insufferable, but I hope that my intent was clear and that I didn't cause too much frustration. I wish you the best in guiding the server into the future.

For the future

Before leaving, I would be remiss if I didn't offer at least one suggestion for helping the server succeed: activity towards the core goals.

In my time playing on various free servers, I have found that a lack of movement or focus on the core goals of the server have always caused the most damage to the success of the server overall. Should UOSA decide to continue with the current mandate, a patch once per month - be it a single fix or a large mechanical change - would be incredibly meaningful towards showing some dedication to that goal. Should a new or modified mandate be chosen, always be willing to move forward towards those goals, as it shows some drive to improve the server and a committed administration by extension.

In closing

Should UOSA decide to continue on it's current course and decide that they need my assistance, I will be more than willing to contribute as a normal user to the discussion of mechanics (although I won't be looking at UO for a little while at all). I will be adding a signature which will contain a few links to archives and other useful locations to search for information. So, for anyone who is still interested in the mechanics as a whole, I can hopefully act as a library for useful information on a wide array of topics. I also may continue to be in IRC, and perhaps actively participate there as well.

Well... that's about it. Kaivan, UOSA Historian, signing off for the last time.

Statistics: Posted by Kaivan — Sun Jun 19, 2016 8:26 pm — Replies 39 — Views 2857


More Shard News
abeam-ethical