
| Armor | Arms Study | Arms Study Essay | Combat | UOCS 2 | Weapons | Shields by AR | Shields by type |
| Attack Sequence |
| 1) Determine Speed of Attack. |
| 2) Determine % Chance to Hit. |
| 3) Randomly determine base damage, within weapon's damage range. |
| 4a) Determine Tactics Modifier to Damage Dealt to base damage. |
| 4b) Add STR Bonuses to Damage Dealt to base damage. |
| 4c) Add Anatomy Bonuses to Damage Dealt to base damage. |
| 5) Double all Spell-damage against non-players. |
| 6) Check for magical defenses. (Reactive Armor, for example). |
| 7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield). |
| 8) Determine Hit Location |
| 9) Modify for Damage Absorbed by Armor |
| 10) Halve all remaining damage. |
| 11) Apply final damage. |
| Speed of Attack (Second-Delay Between Strikes) | |||||
| FORMULA: Attack Speed= 15,000 ÷ ( [Stamina +100] x Weapon Speed ) | |||||
| Weapon Speed | Attacker's Stamina | ||||
| 5 | 25 | 50 | 75 | 100 | |
| 20 | 7.5 | 6.0 | 4.9 | 4.2 | 3.7 |
| 30 | 4.8 | 3.9 | 3.3 | 3.0 | 2.4 |
| 35 | 4.0 | 3.4 | 2.9 | 2.4 | 2.1 |
| 40 | 3.6 | 3.0 | 2.6 | 2.1 | 1.9 |
| 45 | 3.1 | 2.7 | 2.3 | 2.0 | 1.7 |
| 50 | 2.8 | 2.4 | 2.0 | 1.6 | 1.5 |
| 55 | 2.6 | 2.3 | 1.8 | 1.5 | 1.3 |
| 60 | 2.4 | 2.0 | 1.6 | 1.5 | 1.2 |
| 70 | 2.1 | 1.6 | 1.5 | 1.2 | 1.0 |
| 80 | 1.8 | 1.5 | 1.2 | 1.0 | 0.9 |
| % Chance to Hit | |||||
| FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon Ability + 50] x 2 ) | |||||
| Attacker's Combat Ability | Defender's Combat Ability | ||||
| 5 | 25 | 50 | 75 | 100 | |
| 5 | 50% | 37% | 28% | 22% | 18% |
| 25 | 68% | 50% | 38% | 30% | 25% |
| 50 | 91% | 67% | 50% | 40% | 33% |
| 75 | 114% | 83% | 63% | 50% | 42% |
| 100 | 136% | 100% | 75% | 60% | 50% |
| Tactics Modifiers to Damage Dealt | |
| FORMULA: % of Base Damage that is Dealt= Tactics + 50 | |
| Tactics | % of Base Damage Dealt |
| 10 | 60% |
| 20 | 70% |
| 30 | 80% |
| 40 | 90% |
| 50 | 100% |
| 60 | 110% |
| 70 | 120% |
| 80 | 130% |
| 90 | 140% |
| 100 | 150% |
| STR Bonuses to Damage Dealt | |
| FORMULA: STR % Bonus= STR ÷ 5 | |
| STR | % Bonus to Damage |
| 10 | +2% |
| 20 | +4% |
| 30 | +6% |
| 40 | +8% |
| 50 | +10% |
| 60 | +12% |
| 70 | +14% |
| 80 | +16% |
| 90 | +18% |
| 100 | +20% |
| Anatomy Bonuses to Damage Dealt | |
| FORMULA: Anatomy % Bonus= Anatomy ÷ 5 | |
| Anatomy | % Bonus to Damage |
| 10 | +2% |
| 20 | +4% |
| 30 | +6% |
| 40 | +8% |
| 50 | +10% |
| 60 | +12% |
| 70 | +14% |
| 80 | +16% |
| 90 | +18% |
| 100 | +20% |
| Chance to Block an Attack with a Shield | |
| FORMULA: % Chance of Blocking= Parrying Skill ÷ 2 | |
| Parrying | % Chance of Blocking |
| 5 | 3% |
| 25 | 13% |
| 50 | 25% |
| 75 | 38% |
| 100 | 50% |
| Damage Absorbed by Shield | ||
| FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield | ||
| Shield | Damage Absorbed (Melee) | Damage Absorbed (Archery) |
| Buckler | 3.5 | 7 |
| Chaos Shield | 16 | 32 |
| Heater | 11.5 | 23 |
| Kite (Metal) | 8 | 16 |
| Kite (Wooden) | 6 | 12 |
| Order Shield | 15 | 30 |
| Round Bronze | 5 | 10 |
| Round Metal | 5.5 | 11 |
| Wooden Shield | 4 | 8 |
| Determine Hit Location * | ||
| Hit Location | % Chance | Armor/Clothing protecting this Location |
| Body | 44% | Breastplates, Tunics, Dresses, Cloak, Shirts |
| Arms | 14% | Arm Plates, Chainmail Tunic, Sleeves |
| Head | 14% | Hats, Helmets |
| Legs/Feet | 14% | Leg Plates, Leggings, Pants, Skirts, Thigh Boots |
| Neck | 7% | Gorgets |
| Hands | 7% | Gauntlets, Gloves |
| * Percentage chance to Hit Locations may vary depending on the type of creature attacking (e.g., a rat would be more likely to hit the Legs/Feet area). | ||
| Damage Absorbed by Armor | |
| FORMULA: Damage Absorbed= Random value between of 1/2 AR to full AR of Hit Location's piece of armor. | |
| AR | Damage Absorbed |
| 5 | 3-5 |
| 10 | 5-10 |
| 15 | 8-15 |
| 20 | 10-20 |
| 25 | 13-25 |
| 30 | 15-30 |