Armor | Arms Study | Arms Study Essay | Combat | UOCS 2 | Weapons | Shields by AR | Shields by type |
Attack Sequence |
1) Determine Speed of Attack. |
2) Determine % Chance to Hit. |
3) Randomly determine base damage, within weapon's damage range. |
4a) Determine Tactics Modifier to Damage Dealt to base damage. |
4b) Add STR Bonuses to Damage Dealt to base damage. |
4c) Add Anatomy Bonuses to Damage Dealt to base damage. |
5) Double all Spell-damage against non-players. |
6) Check for magical defenses. (Reactive Armor, for example). |
7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield). |
8) Determine Hit Location |
9) Modify for Damage Absorbed by Armor |
10) Halve all remaining damage. |
11) Apply final damage. |
Speed of Attack (Second-Delay Between Strikes) | |||||
FORMULA: Attack Speed= 15,000 ÷ ( [Stamina +100] x Weapon Speed ) | |||||
Weapon Speed | Attacker's Stamina | ||||
5 | 25 | 50 | 75 | 100 | |
20 | 7.5 | 6.0 | 4.9 | 4.2 | 3.7 |
30 | 4.8 | 3.9 | 3.3 | 3.0 | 2.4 |
35 | 4.0 | 3.4 | 2.9 | 2.4 | 2.1 |
40 | 3.6 | 3.0 | 2.6 | 2.1 | 1.9 |
45 | 3.1 | 2.7 | 2.3 | 2.0 | 1.7 |
50 | 2.8 | 2.4 | 2.0 | 1.6 | 1.5 |
55 | 2.6 | 2.3 | 1.8 | 1.5 | 1.3 |
60 | 2.4 | 2.0 | 1.6 | 1.5 | 1.2 |
70 | 2.1 | 1.6 | 1.5 | 1.2 | 1.0 |
80 | 1.8 | 1.5 | 1.2 | 1.0 | 0.9 |
% Chance to Hit | |||||
FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ÷ ( [Defender's Weapon Ability + 50] x 2 ) | |||||
Attacker's Combat Ability | Defender's Combat Ability | ||||
5 | 25 | 50 | 75 | 100 | |
5 | 50% | 37% | 28% | 22% | 18% |
25 | 68% | 50% | 38% | 30% | 25% |
50 | 91% | 67% | 50% | 40% | 33% |
75 | 114% | 83% | 63% | 50% | 42% |
100 | 136% | 100% | 75% | 60% | 50% |
Tactics Modifiers to Damage Dealt | |
FORMULA: % of Base Damage that is Dealt= Tactics + 50 | |
Tactics | % of Base Damage Dealt |
10 | 60% |
20 | 70% |
30 | 80% |
40 | 90% |
50 | 100% |
60 | 110% |
70 | 120% |
80 | 130% |
90 | 140% |
100 | 150% |
STR Bonuses to Damage Dealt | |
FORMULA: STR % Bonus= STR ÷ 5 | |
STR | % Bonus to Damage |
10 | +2% |
20 | +4% |
30 | +6% |
40 | +8% |
50 | +10% |
60 | +12% |
70 | +14% |
80 | +16% |
90 | +18% |
100 | +20% |
Anatomy Bonuses to Damage Dealt | |
FORMULA: Anatomy % Bonus= Anatomy ÷ 5 | |
Anatomy | % Bonus to Damage |
10 | +2% |
20 | +4% |
30 | +6% |
40 | +8% |
50 | +10% |
60 | +12% |
70 | +14% |
80 | +16% |
90 | +18% |
100 | +20% |
Chance to Block an Attack with a Shield | |
FORMULA: % Chance of Blocking= Parrying Skill ÷ 2 | |
Parrying | % Chance of Blocking |
5 | 3% |
25 | 13% |
50 | 25% |
75 | 38% |
100 | 50% |
Damage Absorbed by Shield | ||
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield | ||
Shield | Damage Absorbed (Melee) | Damage Absorbed (Archery) |
Buckler | 3.5 | 7 |
Chaos Shield | 16 | 32 |
Heater | 11.5 | 23 |
Kite (Metal) | 8 | 16 |
Kite (Wooden) | 6 | 12 |
Order Shield | 15 | 30 |
Round Bronze | 5 | 10 |
Round Metal | 5.5 | 11 |
Wooden Shield | 4 | 8 |
Determine Hit Location * | ||
Hit Location | % Chance | Armor/Clothing protecting this Location |
Body | 44% | Breastplates, Tunics, Dresses, Cloak, Shirts |
Arms | 14% | Arm Plates, Chainmail Tunic, Sleeves |
Head | 14% | Hats, Helmets |
Legs/Feet | 14% | Leg Plates, Leggings, Pants, Skirts, Thigh Boots |
Neck | 7% | Gorgets |
Hands | 7% | Gauntlets, Gloves |
* Percentage chance to Hit Locations may vary depending on the type of creature attacking (e.g., a rat would be more likely to hit the Legs/Feet area). |
Damage Absorbed by Armor | |
FORMULA: Damage Absorbed= Random value between of 1/2 AR to full AR of Hit Location's piece of armor. | |
AR | Damage Absorbed |
5 | 3-5 |
10 | 5-10 |
15 | 8-15 |
20 | 10-20 |
25 | 13-25 |
30 | 15-30 |